Unity Project

https://www.dropbox.com/sh/ckbxwucmls6ip65/AABd_nfZPYbBI0U0R24YUNQqa?dl=0

Posted in Interactive | Tagged , | Leave a comment

Logbook

Logbook

Posted in Non-timebased | Tagged | Leave a comment

Critique #3

http://mcintocj.wordpress.com/2014/11/20/pace/

Looking at Callie McIntosh’s Pace, there is much that was done right, as well as some things that could be improved upon. The basis is simplistic, but well-executed. The walk cycle has a good sense of weight and drag to it as the character moves at a suitable pace across the plane. The only thing that immediately stands out is that the knees are raised too high, giving the impression of marching. This instance might call for deviation from the reference footage to better adapt the motion for computer animation. Continue reading

Posted in Writing | Tagged , | Leave a comment

Critique #2

http://princecaden.wordpress.com/2014/12/08/heavy-object-push-pull-lift/

The subject of this critique is Heavy Object, Push, Pull, Lift by Caden Prince. The idea was developed effectively enough; a character is strained to carry out some sort of strenuous task. The idea of opening the door is staged well, however, there’s the opportunity for improvements when it comes to the realism believability of the movements. Continue reading

Posted in Writing | Tagged , | Leave a comment

Critique #1

https://bauerfw.wordpress.com/2014/12/06/sit-to-stand/

This critique is focused on Sit to Stand by Frederick Bauer. The animation accomplishes its purpose to portray a human figure transitioning from a sedentary position to standing. The successes can be attributed to minor adjustments and observations to better simulate how a human figure with mass would move. Continue reading

Posted in Writing | Tagged , | Leave a comment

Demo Reel

Video | Posted on by | Tagged , | Leave a comment

Heavy Lift

There were various methods given to improve this project. One involved adding a more static camera, as the motion of the current one may take away from the focus. A small error was that the foot was still curled up after the character fell. Another idea was to lift the object up a little under the strain of the character’s lifting. Bringing out the weight change after the character falls over would also help.

Video | Posted on by | Tagged , , | Leave a comment